AI Insights · Timothy · July 2022
Top Down Games Performance in Belgium Q2 2022
Discover how the top 5 top-down games performed on a unified platform in Belgium during Q2 2022, with insights into their weekly downloads, revenue, and active users.
During the second quarter of 2022, the top 5 top-down games in Belgium showed varied performance in terms of downloads, revenue, and active users. Below is an analysis of their performance, based on data from Sensor Tower.
Blockudoku - Block Puzzle from Easybrain Ltd saw a consistent weekly download rate, peaking at around 10.9K in early April. Weekly revenue fluctuated, reaching a high of approximately $92 in late March and a low of $33 by the end of June. The game maintained a steady active user base, hovering around 81K in late March and ending the quarter with approximately 69K active users.
Deliver It 3D by Voodoo experienced a significant surge in weekly downloads, peaking at 23.4K in late April. Revenue showed a peak of $51 in mid-April but dropped to minimal levels by the end of June. Active users also peaked in early May at about 40.4K, gradually declining to around 21.7K by the end of the quarter.
Clash Royale from Supercell had a strong performance in terms of weekly revenue, with a high of approximately $91.2K in early April. Downloads were relatively stable, reaching about 12.8K in late March and slightly declining to around 4.7K by the end of June. The game's active user base remained robust, starting at 756K in late March and ending the quarter with around 617K users.
Count Masters: Crowd Runner 3D by Freeplay LLC had a steady weekly download rate, with numbers peaking at around 9.7K in early April. The weekly revenue saw minor fluctuations, reaching a high of $54 in mid-April. Active users showed a slight increase towards the end of the quarter, peaking at approximately 35.1K in mid-June.
Magic Tiles 3: Piano Game from Amanotes Pte. Ltd. had consistent weekly revenue, peaking at around $524 in mid-April. Downloads saw an upward trend towards the end of the quarter, reaching about 8.1K in late June. The game maintained a steady active user base, peaking at approximately 67.5K in mid-April and ending the quarter with around 49.3K users.
For more detailed insights and data, visit Sensor Tower.